+ GObject *controller; /* pointer back to TildaController */
+ enum window_states { WINDOW_UP, WINDOW_DOWN } state;
+
+ gchar *key;
+
+ gint height;
+ gint width;
+ gint x_position;
+ gint y_position;
+
+ // FIXME: these really should be enum's if possible
+ gint tab_position;
+ gint animation_orientation;
+ gint animation_delay;
+
+ gboolean keep_above;
+ gboolean skip_taskbar_hint;
+ gboolean stick;
+ gboolean hidden_at_start;
+ gboolean centered_horizontally;
+ gboolean centered_vertically;